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authorTimothy Arceri <[email protected]>2016-11-22 13:10:18 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitae28c5a60c4d0986be22c250f8d6727661406596 (patch)
tree8e7e6543d1bef4ed5ac03af21130a4eae6ac8bb3 /src/compiler/glsl/glsl_parser_extras.cpp
parent5c93d274231ad36934c5338747ce14b95231031d (diff)
st/mesa/glsl: set early_fragment_tests directly in shader_info
We also move EarlyFragmentTests out of the gl_shader_info struct as it is now only used by gl_shader. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 1b84876079d..2b4dce0d359 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1815,7 +1815,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.origin_upper_left = state->fs_origin_upper_left;
shader->info.ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
- shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
+ shader->EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.InnerCoverage = state->fs_inner_coverage;
shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
shader->BlendSupport = state->fs_blend_support;