diff options
author | Dylan Baker <[email protected]> | 2016-09-19 15:36:09 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-09-20 16:23:04 -0700 |
commit | d4bf9baa43e2cf7b4b877141ee472779ced219bf (patch) | |
tree | e37f68c01f0cfcc5f866af2c81906d308b28842a /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | 956f3e3bcd426b97a4d73d6903bbeb93ec4fd3f3 (diff) |
mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 0e9bfa713f9..84d923f1082 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -618,6 +618,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_shader_subroutine), EXT(ARB_shader_texture_image_samples), EXT(ARB_shader_texture_lod), + EXT(ARB_shader_viewport_layer_array), EXT(ARB_shading_language_420pack), EXT(ARB_shading_language_packing), EXT(ARB_tessellation_shader), |