diff options
author | Timothy Arceri <[email protected]> | 2016-11-04 10:10:19 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 8417bf528eb155028d56acaa4cbe05eb3536093b (patch) | |
tree | edcbf49a81acdabde3244f0314fb1e9ddeec8040 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | 3177eef39277b64af3213603b58ff934b5218e39 (diff) |
mesa/glsl: move BlendSupport bitfield to gl_program
This will let us to make _CurrentFragmentProgram a gl_program pointer
allowing for simpilifications to be made.
We also need to add a field to gl_shader to hold it during parsing.
In gl_program we put it inside a union in anticipation of moving
more fields here that can be only fs or vertex stage fields.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 14b71539eb7..4566aa92ecd 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1818,7 +1818,7 @@ set_shader_inout_layout(struct gl_shader *shader, shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; shader->info.InnerCoverage = state->fs_inner_coverage; shader->info.PostDepthCoverage = state->fs_post_depth_coverage; - shader->info.BlendSupport = state->fs_blend_support; + shader->BlendSupport = state->fs_blend_support; break; default: |