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authorTimothy Arceri <[email protected]>2016-11-22 20:24:33 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit4d65f68a9bd225133897bc56c89a0fa9baf6d672 (patch)
tree65c5d9ee0283d14922df351d9ea80561e218c3bf /src/compiler/glsl/glsl_parser_extras.cpp
parente603cf18415adba5f9e879aba3c1146e952eb688 (diff)
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Here we remove the single use of this field in gl_linked_shader which allows us to move the field out of gl_shader_info While we are at it we rewrite link_xfb_stride_layout_qualifiers() to be more clear. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index a6b695c1a44..0e8f008fd1e 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1704,7 +1704,7 @@ set_shader_inout_layout(struct gl_shader *shader,
if (state->out_qualifier->out_xfb_stride[i]->
process_qualifier_constant(state, "xfb_stride", &xfb_stride,
true)) {
- shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
+ shader->TransformFeedbackBufferStride[i] = xfb_stride;
}
}
}