summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/glsl_parser_extras.cpp
diff options
context:
space:
mode:
authorIlia Mirkin <[email protected]>2016-01-20 03:06:53 -0500
committerSamuel Pitoiset <[email protected]>2016-02-13 15:51:17 +0100
commitf2547883cfcc7c7629e09cb38c162ad7f5d77611 (patch)
tree476db9272e537ab408be847f6eb2b23cc40dba05 /src/compiler/glsl/glsl_parser_extras.cpp
parentf709a0845792540544982740fa47be672825ee8a (diff)
mesa: make compute maximums reflect driver-provided values
Looks like the various max's were never plumbed through. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index f020e8002af..fbac8366bd1 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -118,6 +118,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
+ this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
this->Const.MaxVertexAtomicCounterBuffers =
@@ -130,6 +131,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
this->Const.MaxFragmentAtomicCounterBuffers =
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+ this->Const.MaxComputeAtomicCounterBuffers =
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
this->Const.MaxCombinedAtomicCounterBuffers =
ctx->Const.MaxCombinedAtomicBuffers;
this->Const.MaxAtomicCounterBufferSize =
@@ -141,6 +144,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
+ this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
+ this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
+
this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
@@ -149,6 +155,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
+ this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
/* ARB_viewport_array */