diff options
author | Ilia Mirkin <[email protected]> | 2016-01-20 03:06:53 -0500 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2016-02-13 15:51:17 +0100 |
commit | f2547883cfcc7c7629e09cb38c162ad7f5d77611 (patch) | |
tree | 476db9272e537ab408be847f6eb2b23cc40dba05 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | f709a0845792540544982740fa47be672825ee8a (diff) |
mesa: make compute maximums reflect driver-provided values
Looks like the various max's were never plumbed through.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index f020e8002af..fbac8366bd1 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -118,6 +118,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters; this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters; this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; + this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters; this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; this->Const.MaxVertexAtomicCounterBuffers = @@ -130,6 +131,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers; this->Const.MaxFragmentAtomicCounterBuffers = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; + this->Const.MaxComputeAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers; this->Const.MaxCombinedAtomicCounterBuffers = ctx->Const.MaxCombinedAtomicBuffers; this->Const.MaxAtomicCounterBufferSize = @@ -141,6 +144,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++) this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i]; + this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; + this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents; + this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources; this->Const.MaxImageSamples = ctx->Const.MaxImageSamples; @@ -149,6 +155,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms; this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; + this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; /* ARB_viewport_array */ |