diff options
author | Ian Romanick <[email protected]> | 2016-05-23 15:53:10 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-06-01 11:11:39 -0700 |
commit | a428c955ce5d039e035e49da6daa13088ec8617c (patch) | |
tree | 9431528290322fa34a3142cd5c6e358c01745e57 /src/compiler/glsl/glsl_parser_extras.cpp | |
parent | b27dfa5403ed1884999524417c08d2bc50365965 (diff) |
glsl: Use Geom.VerticesOut == -1 to specify unset
Because apparently layout(max_vertices=0) is a thing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 843998dc9fc..2e3395ec416 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1687,7 +1687,7 @@ set_shader_inout_layout(struct gl_shader *shader, shader->TessEval.PointMode = state->in_qualifier->point_mode; break; case MESA_SHADER_GEOMETRY: - shader->Geom.VerticesOut = 0; + shader->Geom.VerticesOut = -1; if (state->out_qualifier->flags.q.max_vertices) { unsigned qual_max_vertices; if (state->out_qualifier->max_vertices-> |