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authorSamuel Iglesias Gonsálvez <[email protected]>2016-02-11 07:15:50 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2016-02-12 07:20:47 +0100
commit61ceb36ead2e88cce4b4bac63793e94d343a3cc4 (patch)
tree4eca8eec495141d5f7c2f3ae03fa3104578479fb /src/compiler/glsl/glsl_parser_extras.cpp
parente9644cb1f96ccf7e155af09e90f6a7888f609a2d (diff)
glsl: Allow invariant qualifer in block members in desktop OpenGL.
Feedback from Khronos is that 'invariant' should be allowed on block members for desktop OpenGL. Fix piglit regression added by fe1e89a0: invariant-qualifier-in-out-block-01.vert v2: - Allow it for in/out blocks in OpenGL ES too, so when OES_shader_io_blocks is supported we don't need to do any change (Timothy) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89330 Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp24
1 files changed, 4 insertions, 20 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 99a04287224..f020e8002af 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -944,27 +944,11 @@ _mesa_ast_process_interface_block(YYLTYPE *locp,
"the interface block");
}
- /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
- *
- * "GLSL ES 3.0 does not support interface blocks for shader inputs or
- * outputs."
- *
- * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
- *
- * "Only variables output from a shader can be candidates for
- * invariance."
- *
- * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
- *
- * "If optional qualifiers are used, they can include interpolation
- * qualifiers, auxiliary storage qualifiers, and storage qualifiers
- * and they must declare an input, output, or uniform member
- * consistent with the interface qualifier of the block"
- */
- if (qualifier.flags.q.invariant)
+ if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
_mesa_glsl_error(locp, state,
- "invariant qualifiers cannot be used "
- "with interface blocks members");
+ "invariant qualifiers can be used only "
+ "in interface block members for shader "
+ "inputs or outputs");
}
}