diff options
author | Timothy Arceri <[email protected]> | 2018-08-29 11:36:51 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-08-30 09:51:57 +1000 |
commit | 28a3731e3f4688f98a909cddee261eceb47e3523 (patch) | |
tree | dc8fccc619398b94fcac1b3ea81c71d931fcd54b /src/compiler/glsl/glsl_parser.yy | |
parent | 4738b6ac81422ad4498dc6554dae9d0170fcefc7 (diff) |
glsl: skip stringification in preprocessor if in unreachable branch
This fixes compilation of some "No Mans Sky" shaders where the stringification
happens in branches intended for DX12.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser.yy')
0 files changed, 0 insertions, 0 deletions