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authorJason Ekstrand <[email protected]>2019-03-11 14:53:31 -0500
committerJason Ekstrand <[email protected]>2019-03-15 01:02:19 +0000
commit8f3ab8aa7824a2f306b542a50b304675ce8f7e1a (patch)
tree6359d7c4878da83e4f7e7105e72ba5d13737f644 /src/compiler/glsl/glsl_parser.yy
parent3c11fc76543f381ce8ebb315def510978ef274a7 (diff)
glsl: Don't lower vector derefs for SSBOs, UBOs, and shared
All of these are backed by some sort of memory so if you have multiple threads writing to different components of the same vector at the same time, the load-vec-store pattern that GLSL IR emits won't work. This shouldn't affect any drivers today as they all call GLSL IR lowering which lowers access to these variables to index+offset intrinsics before we get to this point. However, NIR will start handling the derefs itself and won't want the lowering. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_parser.yy')
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