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author | Marek Olšák <[email protected]> | 2016-07-19 21:41:03 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-07-26 23:06:46 +0200 |
commit | 6bf81de339289b0d005553414ce568b136a0ca5f (patch) | |
tree | 81b305d0fa4434db18b4caf3789475fa5727d103 /src/compiler/glsl/glsl_lexer.ll | |
parent | 9ace2c13550609dfe78164f104500d438821f383 (diff) |
gallium: rework flags for pipe_context::dump_debug_state
The pipelined hang detection mode will not want to dump everything.
(and it's also time consuming) It will only dump shaders after a draw call
and then dump the status registers separately if a hang is detected.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_lexer.ll')
0 files changed, 0 insertions, 0 deletions