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authorMarek Olšák <[email protected]>2016-07-19 21:41:03 +0200
committerMarek Olšák <[email protected]>2016-07-26 23:06:46 +0200
commit6bf81de339289b0d005553414ce568b136a0ca5f (patch)
tree81b305d0fa4434db18b4caf3789475fa5727d103 /src/compiler/glsl/glsl_lexer.ll
parent9ace2c13550609dfe78164f104500d438821f383 (diff)
gallium: rework flags for pipe_context::dump_debug_state
The pipelined hang detection mode will not want to dump everything. (and it's also time consuming) It will only dump shaders after a draw call and then dump the status registers separately if a hang is detected. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_lexer.ll')
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