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authorIan Romanick <[email protected]>2017-09-20 16:05:54 -0500
committerIan Romanick <[email protected]>2017-10-30 09:27:09 -0700
commit747c057530a1da32860f3881ca73a0d648e8f317 (patch)
tree4ccfe3714a25de8238402f3f22ca494bdf872a02 /src/compiler/glsl/glsl_lexer.ll
parent4171900cf15f2c81a1f119e1fb92772f6c355199 (diff)
glsl/parser: Return the glsl_type object from the lexer
This allows us to use a single token for every built-in type except void. text data bss dec hex filename 8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so before 8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so after 7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so before 7815195 345592 420592 8581379 82f103 64-bit i965_dri.so after Yes, the 64-bit binary shrinks by 21k. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glsl_lexer.ll')
-rw-r--r--src/compiler/glsl/glsl_lexer.ll304
1 files changed, 174 insertions, 130 deletions
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index bdd8df16f91..5dad6eeb042 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -87,6 +87,34 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
} while (0)
/**
+ * Like KEYWORD_WITH_ALT, but used for built-in GLSL types
+ */
+#define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ alt_expr, gtype) \
+ do { \
+ if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
+ || (alt_expr)) { \
+ yylval->type = gtype; \
+ return BASIC_TYPE_TOK; \
+ } else if (yyextra->is_version(reserved_glsl, \
+ reserved_glsl_es)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ return classify_identifier(yyextra, yytext, yyleng, yylval); \
+ } \
+ } while (0)
+
+#define TYPE(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ gtype) \
+ TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ false, gtype)
+
+/**
* A macro for handling keywords that have been present in GLSL since
* its origin, but were changed into reserved words in GLSL 3.00 ES.
*/
@@ -101,6 +129,21 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
} \
} while (0)
+/**
+ * Like DEPRECATED_ES_KEYWORD, but for types
+ */
+#define DEPRECATED_ES_TYPE(gtype) \
+ do { \
+ if (yyextra->is_version(0, 300)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ yylval->type = gtype; \
+ return BASIC_TYPE_TOK; \
+ } \
+ } while (0)
+
static int
literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
YYSTYPE *lval, YYLTYPE *lloc, int base)
@@ -285,10 +328,10 @@ HASH ^{SPC}#{SPC}
attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
const return CONST_TOK;
-bool return BOOL_TOK;
-float return FLOAT_TOK;
-int return INT_TOK;
-uint KEYWORD(130, 300, 130, 300, UINT_TOK);
+bool { yylval->type = glsl_type::bool_type; return BASIC_TYPE_TOK; }
+float { yylval->type = glsl_type::float_type; return BASIC_TYPE_TOK; }
+int { yylval->type = glsl_type::int_type; return BASIC_TYPE_TOK; }
+uint TYPE(130, 300, 130, 300, glsl_type::uint_type);
break return BREAK;
continue return CONTINUE;
@@ -300,30 +343,30 @@ if return IF;
discard return DISCARD;
return return RETURN;
-bvec2 return BVEC2;
-bvec3 return BVEC3;
-bvec4 return BVEC4;
-ivec2 return IVEC2;
-ivec3 return IVEC3;
-ivec4 return IVEC4;
-uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
-uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
-uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
-vec2 return VEC2;
-vec3 return VEC3;
-vec4 return VEC4;
-mat2 return MAT2X2;
-mat3 return MAT3X3;
-mat4 return MAT4X4;
-mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
-mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
-mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
-mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
-mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
-mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
-mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
-mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
-mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
+bvec2 { yylval->type = glsl_type::bvec2_type; return BASIC_TYPE_TOK; }
+bvec3 { yylval->type = glsl_type::bvec3_type; return BASIC_TYPE_TOK; }
+bvec4 { yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; }
+ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
+ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
+ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
+uvec2 TYPE(130, 300, 130, 300, glsl_type::uvec2_type);
+uvec3 TYPE(130, 300, 130, 300, glsl_type::uvec3_type);
+uvec4 TYPE(130, 300, 130, 300, glsl_type::uvec4_type);
+vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
+vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
+vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
+mat2 { yylval->type = glsl_type::mat2_type; return BASIC_TYPE_TOK; }
+mat3 { yylval->type = glsl_type::mat3_type; return BASIC_TYPE_TOK; }
+mat4 { yylval->type = glsl_type::mat4_type; return BASIC_TYPE_TOK; }
+mat2x2 TYPE(120, 300, 120, 300, glsl_type::mat2_type);
+mat2x3 TYPE(120, 300, 120, 300, glsl_type::mat2x3_type);
+mat2x4 TYPE(120, 300, 120, 300, glsl_type::mat2x4_type);
+mat3x2 TYPE(120, 300, 120, 300, glsl_type::mat3x2_type);
+mat3x3 TYPE(120, 300, 120, 300, glsl_type::mat3_type);
+mat3x4 TYPE(120, 300, 120, 300, glsl_type::mat3x4_type);
+mat4x2 TYPE(120, 300, 120, 300, glsl_type::mat4x2_type);
+mat4x3 TYPE(120, 300, 120, 300, glsl_type::mat4x3_type);
+mat4x4 TYPE(120, 300, 120, 300, glsl_type::mat4_type);
in return IN_TOK;
out return OUT_TOK;
@@ -338,50 +381,51 @@ smooth KEYWORD(130, 300, 130, 300, SMOOTH);
noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
-sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
-sampler2D return SAMPLER2D;
-sampler3D return SAMPLER3D;
-samplerCube return SAMPLERCUBE;
-sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
-sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
-sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
-sampler2DShadow return SAMPLER2DSHADOW;
-samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
-sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
-sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
-isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
-isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
-isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
-isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
-isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
-isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
-usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
-usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
-usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
-usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
-usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
-usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
+sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);
+sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
+sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
+samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
+sampler1DArray TYPE(130, 300, 130, 0, glsl_type::sampler1DArray_type);
+sampler2DArray TYPE(130, 300, 130, 300, glsl_type::sampler2DArray_type);
+sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
+sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
+samplerCubeShadow TYPE(130, 300, 130, 300, glsl_type::samplerCubeShadow_type);
+sampler1DArrayShadow TYPE(130, 300, 130, 0, glsl_type::sampler1DArrayShadow_type);
+sampler2DArrayShadow TYPE(130, 300, 130, 300, glsl_type::sampler2DArrayShadow_type);
+isampler1D TYPE(130, 300, 130, 0, glsl_type::isampler1D_type);
+isampler2D TYPE(130, 300, 130, 300, glsl_type::isampler2D_type);
+isampler3D TYPE(130, 300, 130, 300, glsl_type::isampler3D_type);
+isamplerCube TYPE(130, 300, 130, 300, glsl_type::isamplerCube_type);
+isampler1DArray TYPE(130, 300, 130, 0, glsl_type::isampler1DArray_type);
+isampler2DArray TYPE(130, 300, 130, 300, glsl_type::isampler2DArray_type);
+usampler1D TYPE(130, 300, 130, 0, glsl_type::usampler1D_type);
+usampler2D TYPE(130, 300, 130, 300, glsl_type::usampler2D_type);
+usampler3D TYPE(130, 300, 130, 300, glsl_type::usampler3D_type);
+usamplerCube TYPE(130, 300, 130, 300, glsl_type::usamplerCube_type);
+usampler1DArray TYPE(130, 300, 130, 0, glsl_type::usampler1DArray_type);
+usampler2DArray TYPE(130, 300, 130, 300, glsl_type::usampler2DArray_type);
/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
/* these are reserved but not defined in GLSL 3.00 */
/* [iu]sampler2DMS are defined in GLSL ES 3.10 */
-sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
-isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
-usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
-sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
-isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
-usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
+sampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::sampler2DMS_type);
+isampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::isampler2DMS_type);
+usampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::usampler2DMS_type);
+sampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::sampler2DMSArray_type);
+isampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::isampler2DMSArray_type);
+usampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::usampler2DMSArray_type);
/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
-samplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
-isamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
-usamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
-samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
+samplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArray_type);
+isamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::isamplerCubeArray_type);
+usamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::usamplerCubeArray_type);
+samplerCubeArrayShadow TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArrayShadow_type);
samplerExternalOES {
- if (yyextra->OES_EGL_image_external_enable)
- return SAMPLEREXTERNALOES;
- else
+ if (yyextra->OES_EGL_image_external_enable) {
+ yylval->type = glsl_type::samplerExternalOES_type;
+ return BASIC_TYPE_TOK;
+ } else
return IDENTIFIER;
}
@@ -389,39 +433,39 @@ samplerExternalOES {
precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_shader5_enable || yyextra->OES_gpu_shader5_enable, PRECISE);
/* keywords available with ARB_shader_image_load_store */
-image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
-image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
-image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
-image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
-imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
-imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER);
-image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
-image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
-imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IMAGECUBEARRAY);
-image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
-image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
-iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
-iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
-iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
-iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
-iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
-iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER);
-iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
-iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
-iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, IIMAGECUBEARRAY);
-iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
-iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
-uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
-uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
-uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
-uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
-uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
-uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER);
-uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
-uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
-uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, UIMAGECUBEARRAY);
-uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
-uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
+image1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1D_type);
+image2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2D_type);
+image3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image3D_type);
+image2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DRect_type);
+imageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::imageCube_type);
+imageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::imageBuffer_type);
+image1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1DArray_type);
+image2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DArray_type);
+imageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::imageCubeArray_type);
+image2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMS_type);
+image2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMSArray_type);
+iimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1D_type);
+iimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2D_type);
+iimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage3D_type);
+iimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DRect_type);
+iimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimageCube_type);
+iimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::iimageBuffer_type);
+iimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1DArray_type);
+iimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DArray_type);
+iimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::iimageCubeArray_type);
+iimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMS_type);
+iimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMSArray_type);
+uimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1D_type);
+uimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2D_type);
+uimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage3D_type);
+uimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DRect_type);
+uimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimageCube_type);
+uimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::uimageBuffer_type);
+uimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1DArray_type);
+uimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DArray_type);
+uimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::uimageCubeArray_type);
+uimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMS_type);
+uimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMSArray_type);
image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
@@ -433,7 +477,7 @@ restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_lo
readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
-atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
+atomic_uint TYPE_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, glsl_type::atomic_uint_type);
shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
@@ -548,7 +592,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
interface KEYWORD(110, 100, 0, 0, INTERFACE);
long KEYWORD(110, 100, 0, 0, LONG_TOK);
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
-double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
+double TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
half KEYWORD(110, 100, 0, 0, HALF);
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
@@ -557,27 +601,27 @@ output KEYWORD(110, 100, 0, 0, OUTPUT);
hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
-dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
-dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
-dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
-dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
-dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
-dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
-dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
-dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
-dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
-dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
-dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
-dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
-dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
-dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
-dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
+dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
+dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
+dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
+dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
+dmat4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
+dmat2x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
+dmat2x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x3_type);
+dmat2x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x4_type);
+dmat3x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x2_type);
+dmat3x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
+dmat3x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x4_type);
+dmat4x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x2_type);
+dmat4x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x3_type);
+dmat4x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
-sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
+sampler2DRect DEPRECATED_ES_TYPE(glsl_type::sampler2DRect_type);
sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
-sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
+sampler2DRectShadow DEPRECATED_ES_TYPE(glsl_type::sampler2DRectShadow_type);
sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
cast KEYWORD(110, 100, 0, 0, CAST);
namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
@@ -595,15 +639,15 @@ common KEYWORD(130, 300, 0, 0, COMMON);
partition KEYWORD(130, 300, 0, 0, PARTITION);
active KEYWORD(130, 300, 0, 0, ACTIVE);
superp KEYWORD(130, 100, 0, 0, SUPERP);
-samplerBuffer KEYWORD_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, SAMPLERBUFFER);
+samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::samplerBuffer_type);
filter KEYWORD(130, 300, 0, 0, FILTER);
row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
/* Additional reserved words in GLSL 1.40 */
-isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
-usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
-isamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, ISAMPLERBUFFER);
-usamplerBuffer KEYWORD_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, USAMPLERBUFFER);
+isampler2DRect TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type);
+usampler2DRect TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type);
+isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type);
+usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type);
/* Additional reserved words in GLSL ES 3.00 */
resource KEYWORD(420, 300, 0, 0, RESOURCE);
@@ -611,15 +655,15 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
/* Additional words for ARB_gpu_shader_int64 */
-int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOK);
-i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
-i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
-i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
-
-uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOK);
-u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
-u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
-u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);
+int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::int64_t_type);
+i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec2_type);
+i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec3_type);
+i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec4_type);
+
+uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::uint64_t_type);
+u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec2_type);
+u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec3_type);
+u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec4_type);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;