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authorCarl Worth <[email protected]>2014-08-05 16:33:04 -0700
committerKenneth Graunke <[email protected]>2017-01-04 14:40:48 -0800
commit5363518705e7593718a886f2f2fc906b2923acae (patch)
tree319a7ffc6e246126cb410164ba99597c2503f182 /src/compiler/glsl/glcpp/tests
parent16b480547ffaa5bcc8fdac184349b13ce8f019f5 (diff)
glcpp: Exhaustively test all legal characters in GLSL
Here, each legal character (as defined by GLSL Language Specification version 4.30.6, section 3.1) appears at least once in the input file. Obviously, characters with special meaning (like '#' and '\') aren't treated exhaustively with respect to all their possible uses. We have many other tests for that. Here, we're simply ensuring that the test suite sees every legal character at least once. v2 (by Ken): Fix expectations, move to src/compiler, renumber tests. Carl's .expected: Updated .expected: .. .. . . . . . . . . . . . . . . . . . .. . . . . . (For some reason, the original test expected ".." to produce two lines. glcpp, cpp, and mcpp all follow my updated behavior, so I believe it to be correct.) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glcpp/tests')
-rw-r--r--src/compiler/glsl/glcpp/tests/148-legal-characters.c77
-rw-r--r--src/compiler/glsl/glcpp/tests/148-legal-characters.c.expected77
2 files changed, 154 insertions, 0 deletions
diff --git a/src/compiler/glsl/glcpp/tests/148-legal-characters.c b/src/compiler/glsl/glcpp/tests/148-legal-characters.c
new file mode 100644
index 00000000000..dc036386e17
--- /dev/null
+++ b/src/compiler/glsl/glcpp/tests/148-legal-characters.c
@@ -0,0 +1,77 @@
+/* Legal characters in GLSL are:
+ *
+ * Identifier characters:
+ *
+ * Letters a-z
+ * Letters A-Z
+ * Underscore
+ * Numbers 0-9
+ *
+ * Punctuation:
+ *
+ * Period, plus, dash, slash, asterisk, percent, angled brackets,
+ * square brackets, parentheses, braces, caret, vertical bar,
+ * ampersand, tilde, equals, exclamation point, colon, semicolon,
+ * comma, and question mark
+ *
+ * Special:
+ *
+ * Number sign (as used in preprocessor)
+ *
+ * Backslash just before newline as line continuation
+ *
+ * White space:
+ *
+ * Space, horizontal tab, vertical tab, form feed, carriage-return,
+ * and line-feed.
+ *
+ * [GLSL Language Specficiation 4.30.6, section 3.1]
+ *
+ * In this file, we test each of these in turn as follows:
+ *
+ * Identifier characters: All pass through unchanged
+ * Punctuation: All pass through unchanged
+ * Special: Empty directive replaced with blank line
+ * Line continuation merges two lines, then a blank line
+ * Whitespace: 4 horizontal space characters each replaced with space
+ * 2 newline characters each replaced with a newline
+ *
+ */
+abcdefghijklmnopqrstuvwxyz
+ABCDEFGHIJKMLNOPQRSTUVWXYZ
+_
+0123456789
+.
++
+-
+/
+*
+%
+<
+>
+[
+]
+(
+)
+{
+}
+^
+|
+&
+~
+=
+!
+:
+;
+,
+?
+#
+.\
+.
+. .
+. .
+. .
+. .
+..
+.
+.
diff --git a/src/compiler/glsl/glcpp/tests/148-legal-characters.c.expected b/src/compiler/glsl/glcpp/tests/148-legal-characters.c.expected
new file mode 100644
index 00000000000..9cb9245e47d
--- /dev/null
+++ b/src/compiler/glsl/glcpp/tests/148-legal-characters.c.expected
@@ -0,0 +1,77 @@
+
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+abcdefghijklmnopqrstuvwxyz
+ABCDEFGHIJKMLNOPQRSTUVWXYZ
+_
+0123456789
+.
++
+-
+/
+*
+%
+<
+>
+[
+]
+(
+)
+{
+}
+^
+|
+&
+~
+=
+!
+:
+;
+,
+?
+
+..
+
+. .
+. .
+. .
+. .
+..
+.
+.