diff options
author | Carl Worth <[email protected]> | 2014-08-05 16:33:03 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-01-04 14:40:48 -0800 |
commit | 16b480547ffaa5bcc8fdac184349b13ce8f019f5 (patch) | |
tree | 39ab7fc4acff72d2c8e32f9e7206d9a71fdb723d /src/compiler/glsl/glcpp/tests | |
parent | 6c8762400d0d7b18250d8e1663d8812ca0811023 (diff) |
glcpp: Allow vertical tab and form feed characters in GLSL
Of course, these aren't really useful for anything, but the GLSL language
specification does allow them:
The source character set used for the OpenGL shading languages,
outside of comments, is a subset of UTF-8. It includes the following
characters:
...
White space: the space character, horizontal tab, vertical tab, form
feed, carriage-return, and line- feed.
[GLSL Language Specification 4.30.6, section 3.1]
So treat vertical tab ('\v' or ^K) and form-feed ('\f' or ^L) as horizontal
space characters.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glcpp/tests')
0 files changed, 0 insertions, 0 deletions