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authorJason Ekstrand <[email protected]>2018-01-05 18:50:14 -0800
committerJason Ekstrand <[email protected]>2018-01-11 14:31:47 -0800
commitc3d802d68e222bf4030ab4e487501dfbcb34608d (patch)
tree53c31005f645a0b7d32197013bc9860dc9d5236d /src/compiler/glsl/glcpp/meson.build
parent3d2b157e23c9d66df97d59be6efd1098878cc110 (diff)
i965: Use UD types for gl_SampleID setup
We already had to switch all of the W types to UW to prevent issues with vector immediates on gen10. We may as well use unsigned types everywhere. Reviewed-by: Matt Turner <[email protected]>
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