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author | Jason Ekstrand <[email protected]> | 2018-01-05 18:50:14 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2018-01-11 14:31:47 -0800 |
commit | c3d802d68e222bf4030ab4e487501dfbcb34608d (patch) | |
tree | 53c31005f645a0b7d32197013bc9860dc9d5236d /src/compiler/glsl/glcpp/meson.build | |
parent | 3d2b157e23c9d66df97d59be6efd1098878cc110 (diff) |
i965: Use UD types for gl_SampleID setup
We already had to switch all of the W types to UW to prevent issues
with vector immediates on gen10. We may as well use unsigned types
everywhere.
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glcpp/meson.build')
0 files changed, 0 insertions, 0 deletions