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authorTimothy Arceri <[email protected]>2016-07-27 15:20:44 +1000
committerTimothy Arceri <[email protected]>2016-08-11 08:33:30 +1000
commit549222f5f8ef4616f5e6ddeb5c29ea6446684e5e (patch)
tree943867460a46d24bfdf9ca32c54f7e13a74b585f /src/compiler/glsl/glcpp/glcpp-parse.y
parent82e153daff954a9bf09c8fb7e1adfeedb17a1fc3 (diff)
glsl: use UniformHash to find storage location
There is no need to be looping over all the uniforms. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/glcpp/glcpp-parse.y')
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