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authorMarek Olšák <[email protected]>2016-10-07 04:49:13 +0200
committerMarek Olšák <[email protected]>2016-10-31 11:53:38 +0100
commit47e17586924f6858a29b1bf81cbcba0dd0b21617 (patch)
treea78c197a85a2c05a558fc7e4b12d0f84f376c73d /src/compiler/glsl/glcpp/glcpp-lex.l
parent6608dbf540c3724f8cc20619ef3ffb23257dc721 (diff)
glcpp: use the linear allocator for most objects
v2: cosmetic changes Tested-by: Edmondo Tommasina <[email protected]> (v1) Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
Diffstat (limited to 'src/compiler/glsl/glcpp/glcpp-lex.l')
-rw-r--r--src/compiler/glsl/glcpp/glcpp-lex.l2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glcpp/glcpp-lex.l b/src/compiler/glsl/glcpp/glcpp-lex.l
index d09441aac88..f4a68767010 100644
--- a/src/compiler/glsl/glcpp/glcpp-lex.l
+++ b/src/compiler/glsl/glcpp/glcpp-lex.l
@@ -101,7 +101,7 @@ void glcpp_set_column (int column_no , yyscan_t yyscanner);
#define RETURN_STRING_TOKEN(token) \
do { \
if (! parser->skipping) { \
- yylval->str = ralloc_strdup (yyextra, yytext); \
+ yylval->str = linear_strdup(yyextra->linalloc, yytext); \
RETURN_TOKEN_NEVER_SKIP (token); \
} \
} while(0)