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authorJason Ekstrand <[email protected]>2019-03-09 10:12:46 -0600
committerJason Ekstrand <[email protected]>2019-03-15 01:02:19 +0000
commit810dde2a6b8179780e145e5f30142ca1deed6e67 (patch)
treea9bb2b511ec3ac6c47a0346ca5e5a4f2bb074754 /src/compiler/glsl/gl_nir.h
parent77e5ec394e3eb63f8e92cd020e07f6fecd54f263 (diff)
glsl/nir: Add a pass to lower UBO and SSBO access
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/glsl/gl_nir.h')
-rw-r--r--src/compiler/glsl/gl_nir.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/gl_nir.h b/src/compiler/glsl/gl_nir.h
index 59d5f65e659..dabfc328906 100644
--- a/src/compiler/glsl/gl_nir.h
+++ b/src/compiler/glsl/gl_nir.h
@@ -40,6 +40,9 @@ bool gl_nir_lower_samplers(nir_shader *shader,
bool gl_nir_lower_samplers_as_deref(nir_shader *shader,
const struct gl_shader_program *shader_program);
+bool gl_nir_lower_buffers(nir_shader *shader,
+ const struct gl_shader_program *shader_program);
+
#ifdef __cplusplus
}
#endif