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author | Samuel Iglesias Gonsálvez <[email protected]> | 2018-06-20 09:11:14 +0200 |
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committer | Andres Gomez <[email protected]> | 2019-09-17 23:39:18 +0300 |
commit | f7d73db353e5b6416c98a8c05c585ea79b3eada2 (patch) | |
tree | 955c1f81406e37115b6aaa019a52b66298b36267 /src/compiler/glsl/float64.glsl | |
parent | 45668a8be112878a2d34a6ba11684b0ff60df4ed (diff) |
nir: add support for flushing to zero denorm constants
v2:
- Refactor conditions and shared function (Connor).
- Move code to nir_eval_const_opcode() (Connor).
- Don't flush to zero on fquantize2f16
From Vulkan spec, VK_KHR_shader_float_controls section:
"3) Do denorm and rounding mode controls apply to OpSpecConstantOp?
RESOLVED: Yes, except when the opcode is OpQuantizeToF16."
v3:
- Fix bit size (Connor).
- Fix execution mode on nir_loop_analize (Connor).
v4:
- Adapt after API changes to nir_eval_const_opcode (Andres).
v5:
- Simplify constant_denorm_flush_to_zero (Caio).
v6:
- Adapt after API changes and to use the new constant
constructors (Andres).
- Replace MAYBE_UNUSED with UNUSED as the first is going
away (Andres).
v7:
- Adapt to newly added calls (Andres).
- Simplified the auxiliary to flush denorms to zero (Caio).
- Updated to renamed supported capabilities member (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Connor Abbott <[email protected]> [v4]
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/glsl/float64.glsl')
0 files changed, 0 insertions, 0 deletions