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authorElie Tournier <[email protected]>2017-08-08 13:55:30 +0100
committerMatt Turner <[email protected]>2019-01-09 16:42:40 -0800
commiteac66f024865640a328803b024d9bf025c408e49 (patch)
tree55de904d6213188a56cab258dbe318423359fefa /src/compiler/glsl/float64.glsl
parent0428951b9d554faae13807e033d40c2e0698dc7b (diff)
glsl: Add "built-in" functions to do neg(fp64)
v2: use mix. Signed-off-by: Elie Tournier <[email protected]>
Diffstat (limited to 'src/compiler/glsl/float64.glsl')
-rw-r--r--src/compiler/glsl/float64.glsl26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl
index 28e3258e0fb..5f873319b42 100644
--- a/src/compiler/glsl/float64.glsl
+++ b/src/compiler/glsl/float64.glsl
@@ -43,6 +43,7 @@
#version 430
#extension GL_ARB_gpu_shader_int64 : enable
#extension GL_ARB_shader_bit_encoding : enable
+#extension GL_EXT_shader_integer_mix : enable
#pragma warning(off)
@@ -67,3 +68,28 @@ __fabs64(uint64_t __a)
a.y &= 0x7FFFFFFFu;
return packUint2x32(a);
}
+
+/* Returns 1 if the double-precision floating-point value `a' is a NaN;
+ * otherwise returns 0.
+ */
+bool
+__is_nan(uint64_t __a)
+{
+ uvec2 a = unpackUint2x32(__a);
+ return (0xFFE00000u <= (a.y<<1)) &&
+ ((a.x != 0u) || ((a.y & 0x000FFFFFu) != 0u));
+}
+
+/* Negate value of a Float64 :
+ * Toggle the sign bit
+ */
+uint64_t
+__fneg64(uint64_t __a)
+{
+ uvec2 a = unpackUint2x32(__a);
+ uint t = a.y;
+
+ t ^= (1u << 31);
+ a.y = mix(t, a.y, __is_nan(__a));
+ return packUint2x32(a);
+}