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authorMatt Turner <[email protected]>2018-11-15 10:18:12 -0800
committerMatt Turner <[email protected]>2019-01-09 16:42:40 -0800
commitb63a1f8e40b6705d6a1d806fbd38dcd197d4229b (patch)
tree0b4e18335166e5164a64e36b81bf984567f3b99e /src/compiler/glsl/float64.glsl
parent412472da5cb30b603e218b34893936cc70039ded (diff)
glsl: Create file to contain software fp64 functions
The following patches will add implementations of various double-precision operations to this file. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/float64.glsl')
-rw-r--r--src/compiler/glsl/float64.glsl58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl
new file mode 100644
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+++ b/src/compiler/glsl/float64.glsl
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+/*
+ * The implementations contained in this file are heavily based on the
+ * implementations found in the Berkeley SoftFloat library. As such, they are
+ * licensed under the same 3-clause BSD license:
+ *
+ * License for Berkeley SoftFloat Release 3e
+ *
+ * John R. Hauser
+ * 2018 January 20
+ *
+ * The following applies to the whole of SoftFloat Release 3e as well as to
+ * each source file individually.
+ *
+ * Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
+ * University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions, and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions, and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * 3. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#version 430
+#extension GL_ARB_gpu_shader_int64 : enable
+#extension GL_ARB_shader_bit_encoding : enable
+
+#pragma warning(off)
+
+/* Software IEEE floating-point rounding mode.
+ * GLSL spec section "4.7.1 Range and Precision":
+ * The rounding mode cannot be set and is undefined.
+ * But here, we are able to define the rounding mode at the compilation time.
+ */
+#define FLOAT_ROUND_NEAREST_EVEN 0
+#define FLOAT_ROUND_TO_ZERO 1
+#define FLOAT_ROUND_DOWN 2
+#define FLOAT_ROUND_UP 3
+#define FLOAT_ROUNDING_MODE FLOAT_ROUND_NEAREST_EVEN