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authorTimothy Arceri <[email protected]>2019-04-29 16:37:42 +1000
committerTimothy Arceri <[email protected]>2019-05-23 15:06:20 +1000
commita482cf6ab27aef30ec8caaea5b734504ffaa28d9 (patch)
tree5c04b806bf37a7ea11e801467b9760e30dca1e79 /src/compiler/glsl/float64.glsl
parent96c2851586e8d76397823624321d5d24b3d22b36 (diff)
glsl: simplify resource list building code
This greatly simplifies the code to calculate if we should add a buffer to the resource list. This uses the spec rules and simple math to decide if we should add the buffer rather than complex string processing. This patch refines a patch present in the ARB_gl_spriv merge request for the NIR linker and applies it to the GLSL IR linker. This is why we also move the function to the shared linker code, because we will want to reuse the code for the NIR linker also. Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/compiler/glsl/float64.glsl')
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