diff options
author | Timothy Arceri <[email protected]> | 2016-09-28 08:55:02 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-09-28 09:16:31 +1000 |
commit | 87ab26b2ab35a29d446ae66f1795d40c184c0739 (patch) | |
tree | 18db7f28e1cb85d6338c91f5df6087a587d70fd8 /src/compiler/glsl/cache.h | |
parent | 44bcf1ffcced04fd7f2b537a922ffa85dd1418e2 (diff) |
glsl: Add initial functions to implement an on-disk cache
This code provides for an on-disk cache of objects. Objects are stored
and retrieved via names that are arbitrary 20-byte sequences,
(intended to be SHA-1 hashes of something identifying for the
content). The directory used for the cache can be specified by means
of environment variables in the following priority order:
$MESA_GLSL_CACHE_DIR
$XDG_CACHE_HOME/mesa
<user-home-directory>/.cache/mesa
By default the cache will be limited to a maximum size of 1GB. The
environment variable:
$MESA_GLSL_CACHE_MAX_SIZE
can be set (at the time of GL context creation) to choose some other
size. This variable is a number that can optionally be followed by
'K', 'M', or 'G' to select a size in kilobytes, megabytes, or
gigabytes. By default, an unadorned value will be interpreted as
gigabytes.
The cache will be entirely disabled at runtime if the variable
MESA_GLSL_CACHE_DISABLE is set at the time of GL context creation.
Many thanks to Kristian Høgsberg <[email protected]> for the initial
implementation of code that led to this patch. In particular, the idea
of using an mmapped file, (indexed by a portion of the SHA-1), for the
efficent implementation of cache_has_key was entirely his
idea. Kristian also provided some very helpful advice in discussions
regarding various race conditions to be avoided in this code.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/cache.h')
-rw-r--r-- | src/compiler/glsl/cache.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/src/compiler/glsl/cache.h b/src/compiler/glsl/cache.h new file mode 100644 index 00000000000..78df32b6c54 --- /dev/null +++ b/src/compiler/glsl/cache.h @@ -0,0 +1,172 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#pragma once +#ifndef CACHE_H +#define CACHE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> +#include <stdbool.h> + +/* Size of cache keys in bytes. */ +#define CACHE_KEY_SIZE 20 + +typedef uint8_t cache_key[CACHE_KEY_SIZE]; + +/* Provide inlined stub functions if the shader cache is disabled. */ + +#ifdef ENABLE_SHADER_CACHE + +/** + * Create a new cache object. + * + * This function creates the handle necessary for all subsequent cache_* + * functions. + * + * This cache provides two distinct operations: + * + * o Storage and retrieval of arbitrary objects by cryptographic + * name (or "key"). This is provided via cache_put() and + * cache_get(). + * + * o The ability to store a key alone and check later whether the + * key was previously stored. This is provided via cache_put_key() + * and cache_has_key(). + * + * The put_key()/has_key() operations are conceptually identical to + * put()/get() with no data, but are provided separately to allow for + * a more efficient implementation. + * + * In all cases, the keys are sequences of 20 bytes. It is anticipated + * that callers will compute appropriate SHA-1 signatures for keys, + * (though nothing in this implementation directly relies on how the + * names are computed). See mesa-sha1.h and _mesa_sha1_compute for + * assistance in computing SHA-1 signatures. + */ +struct program_cache * +cache_create(void); + +/** + * Destroy a cache object, (freeing all associated resources). + */ +void +cache_destroy(struct program_cache *cache); + +/** + * Store an item in the cache under the name \key. + * + * The item can be retrieved later with cache_get(), (unless the item has + * been evicted in the interim). + * + * Any call to cache_put() may cause an existing, random item to be + * evicted from the cache. + */ +void +cache_put(struct program_cache *cache, cache_key key, + const void *data, size_t size); + +/** + * Retrieve an item previously stored in the cache with the name <key>. + * + * The item must have been previously stored with a call to cache_put(). + * + * If \size is non-NULL, then, on successful return, it will be set to the + * size of the object. + * + * \return A pointer to the stored object if found. NULL if the object + * is not found, or if any error occurs, (memory allocation failure, + * filesystem error, etc.). The returned data is malloc'ed so the + * caller should call free() it when finished. + */ +void * +cache_get(struct program_cache *cache, cache_key key, size_t *size); + +/** + * Store the name \key within the cache, (without any associated data). + * + * Later this key can be checked with cache_has_key(), (unless the key + * has been evicted in the interim). + * + * Any call to cache_record() may cause an existing, random key to be + * evicted from the cache. + */ +void +cache_put_key(struct program_cache *cache, cache_key key); + +/** + * Test whether the name \key was previously recorded in the cache. + * + * Return value: True if cache_put_key() was previously called with + * \key, (and the key was not evicted in the interim). + * + * Note: cache_has_key() will only return true for keys passed to + * cache_put_key(). Specifically, a call to cache_put() will not cause + * cache_has_key() to return true for the same key. + */ +bool +cache_has_key(struct program_cache *cache, cache_key key); + +#else + +static inline struct program_cache * +cache_create(void) +{ + return NULL; +} + +static inline void +cache_put(struct program_cache *cache, cache_key key, + const void *data, size_t size) +{ + return; +} + +static inline uint8_t * +cache_get(struct program_cache *cache, cache_key key, size_t *size) +{ + return NULL; +} + +static inline void +cache_put_key(struct program_cache *cache, cache_key key) +{ + return; +} + +static inline bool +cache_has_key(struct program_cache *cache, cache_key key) +{ + return false; +} + +#endif /* ENABLE_SHADER_CACHE */ + +#ifdef __cplusplus +} +#endif + +#endif /* CACHE_H */ |