diff options
author | Dylan Baker <[email protected]> | 2016-09-19 15:36:09 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-09-20 16:23:04 -0700 |
commit | d4bf9baa43e2cf7b4b877141ee472779ced219bf (patch) | |
tree | e37f68c01f0cfcc5f866af2c81906d308b28842a /src/compiler/glsl/builtin_variables.cpp | |
parent | 956f3e3bcd426b97a4d73d6903bbeb93ec4fd3f3 (diff) |
mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_variables.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_variables.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index f47daab868d..b66ad00d7ad 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -1000,11 +1000,13 @@ builtin_variable_generator::generate_vs_special_vars() add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB"); add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB"); } - if (state->AMD_vertex_shader_layer_enable) { + if (state->AMD_vertex_shader_layer_enable || + state->ARB_shader_viewport_layer_array_enable) { var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); var->data.interpolation = INTERP_MODE_FLAT; } - if (state->AMD_vertex_shader_viewport_index_enable) { + if (state->AMD_vertex_shader_viewport_index_enable || + state->ARB_shader_viewport_layer_array_enable) { var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); var->data.interpolation = INTERP_MODE_FLAT; } @@ -1066,6 +1068,8 @@ builtin_variable_generator::generate_tcs_special_vars() void builtin_variable_generator::generate_tes_special_vars() { + ir_variable *var; + add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn"); add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord"); @@ -1073,6 +1077,12 @@ builtin_variable_generator::generate_tes_special_vars() "gl_TessLevelOuter"); add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2), "gl_TessLevelInner"); + if (state->ARB_shader_viewport_layer_array_enable) { + var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); + var->data.interpolation = INTERP_MODE_FLAT; + var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + var->data.interpolation = INTERP_MODE_FLAT; + } } |