diff options
author | Francisco Jerez <[email protected]> | 2018-02-12 15:54:33 -0800 |
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committer | Francisco Jerez <[email protected]> | 2018-02-24 15:28:36 -0800 |
commit | ef9e3f63ca369e3549b4f17b39934dc4b3cbbb05 (patch) | |
tree | f7419d5cecdaecbdc179a80452fdb890e26ec37f /src/compiler/glsl/builtin_variables.cpp | |
parent | 0aeec504b484cb37b856dd574974d739f35e968b (diff) |
glsl: Add support for the framebuffer fetch layout(noncoherent) qualifier.
This allows the application to request framebuffer fetch coherency
with per-fragment output granularity. Coherent framebuffer fetch
outputs (which is the default if no qualifier is present for
compatibility with older versions of the EXT_shader_framebuffer_fetch
extension) will have ir_variable_data::memory_coherent set to true.
Reviewed-by: Plamena Manolova <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_variables.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_variables.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index f0210b60bc7..a1cdec597fa 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -1194,6 +1194,7 @@ builtin_variable_generator::generate_fs_special_vars() var->data.precision = GLSL_PRECISION_MEDIUM; var->data.read_only = 1; var->data.fb_fetch_output = 1; + var->data.memory_coherent = 1; } if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) { |