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authorIago Toral Quiroga <[email protected]>2018-01-08 09:45:15 +0100
committerIago Toral Quiroga <[email protected]>2018-01-10 08:21:02 +0100
commit7e5c81235ff774ab463596222eac0e8141a90d1a (patch)
tree47f9e173c855bf723bcaf5cc9532e86970748834 /src/compiler/glsl/builtin_variables.cpp
parentdae856eced1d4de966b0e1cfc5f2ed201240571c (diff)
glsl: remove Lower{TCS,TES}PatchVerticesIn
Intel was the only user and now NIR can do the lowering. v2: do not try to handle it as a system value directly for the SPIR-V path. In GL we rather handle it as a uniform like we do for the GLSL path (Jason). v3: drop LowerTESPatchVerticesIn as well (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_variables.cpp')
-rw-r--r--src/compiler/glsl/builtin_variables.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index a885f32875c..a686cb6a457 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -38,11 +38,6 @@ static const struct gl_builtin_uniform_element gl_NumSamples_elements[] = {
{NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX}
};
-/* only for TCS */
-static const struct gl_builtin_uniform_element gl_PatchVerticesIn_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN}, SWIZZLE_XXXX}
-};
-
static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
{"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
{"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
@@ -240,7 +235,6 @@ static const struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
#define STATEVAR(name) {#name, name ## _elements, ARRAY_SIZE(name ## _elements)}
static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
- STATEVAR(gl_PatchVerticesIn),
STATEVAR(gl_NumSamples),
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
@@ -1067,12 +1061,7 @@ builtin_variable_generator::generate_tcs_special_vars()
{
add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
-
- if (state->ctx->Const.LowerTCSPatchVerticesIn) {
- add_uniform(int_t, "gl_PatchVerticesIn");
- } else {
- add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
- }
+ add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_output(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
"gl_TessLevelOuter")->data.patch = 1;