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authorIlia Mirkin <[email protected]>2016-01-19 01:43:40 -0500
committerIlia Mirkin <[email protected]>2016-01-29 21:04:56 -0500
commit2b089c7ffe2c46a5d5d01ec315fb3e5a07695d44 (patch)
tree18b45365b45bc9ebaee0e4e16439d075ed3cd890 /src/compiler/glsl/builtin_variables.cpp
parent2ccc42fd2c63502ffb1273a5e4ff7c8d77dc6062 (diff)
glsl: always initialize image_* fields, copy them on interface init
Interfaces can have image properties set in case they are buffer interfaces. Make sure not to lose this information. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_variables.cpp')
-rw-r--r--src/compiler/glsl/builtin_variables.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 25d92cc691b..6db74f1c634 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -328,6 +328,11 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].sample = 0;
this->fields[this->num_fields].patch = 0;
this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
+ this->fields[this->num_fields].image_read_only = 0;
+ this->fields[this->num_fields].image_write_only = 0;
+ this->fields[this->num_fields].image_coherent = 0;
+ this->fields[this->num_fields].image_volatile = 0;
+ this->fields[this->num_fields].image_restrict = 0;
this->num_fields++;
}