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author | Timothy Arceri <[email protected]> | 2017-05-25 12:29:20 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-07-19 11:06:23 +1000 |
commit | 57165f2ef8ea743238ac1074fe80539a91da4835 (patch) | |
tree | 1e4258f0f5bd95e74d7d8a09a302002018c0cd98 /src/compiler/glsl/builtin_functions.h | |
parent | 3f0fb23b039443d581d221b1fe9158f9cc81ccd6 (diff) |
glsl: disable array splitting for AoA
While it produces functioning code the pass creates worse code
for arrays of arrays. See the comment added in this patch for more
detail.
V2: skip splitting of AoA of matrices too.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.h')
0 files changed, 0 insertions, 0 deletions