diff options
author | Ian Romanick <[email protected]> | 2016-10-18 16:46:35 -0700 |
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committer | Ian Romanick <[email protected]> | 2017-01-20 15:41:23 -0800 |
commit | 695b04f7eb24bff108e8d85c476adb5cf9de6f2d (patch) | |
tree | cdb68980096ab9f21fba88aa3018ac9a1f26de45 /src/compiler/glsl/builtin_functions.h | |
parent | 82c31f3eb957a0089773db47a4aca8bf3eb4a29e (diff) |
glsl: Add "built-in" functions to do 64%64 => 64 modulus
These functions are directly available in shaders. A #define is added
to detect the presence. This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering. The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!
v2: Use function inlining.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.h')
-rw-r--r-- | src/compiler/glsl/builtin_functions.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h index ac1a8ccd1eb..7ae211b48aa 100644 --- a/src/compiler/glsl/builtin_functions.h +++ b/src/compiler/glsl/builtin_functions.h @@ -52,6 +52,12 @@ ir_function_signature * idiv64(void *mem_ctx, builtin_available_predicate avail); ir_function_signature * +umod64(void *mem_ctx, builtin_available_predicate avail); + +ir_function_signature * +imod64(void *mem_ctx, builtin_available_predicate avail); + +ir_function_signature * umul64(void *mem_ctx, builtin_available_predicate avail); ir_function_signature * |