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authorMarek Olšák <[email protected]>2018-08-06 00:56:35 -0400
committerMarek Olšák <[email protected]>2018-08-24 00:36:18 -0400
commitb3c17330e631695b5e5dc209ba9ea1a528618c97 (patch)
tree14db73e9805eacb5013d35c7c00a95ae09c03490 /src/compiler/glsl/builtin_functions.cpp
parent1cf3631b9c73a9cbb36eb544bc36329c27400aeb (diff)
mesa: expose AMD_gpu_shader_int64
because the closed driver exposes it. It's equivalent to ARB_gpu_shader_int64. In this patch, I did everything the same as we do for ARB_gpu_shader_int64. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r--src/compiler/glsl/builtin_functions.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 2a3138ad0a5..b6018806865 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -535,7 +535,8 @@ static bool
shader_clock_int64(const _mesa_glsl_parse_state *state)
{
return state->ARB_shader_clock_enable &&
- state->ARB_gpu_shader_int64_enable;
+ (state->ARB_gpu_shader_int64_enable ||
+ state->AMD_gpu_shader_int64_enable);
}
static bool