diff options
author | Ilia Mirkin <[email protected]> | 2017-07-03 17:08:12 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2017-07-05 20:05:53 -0400 |
commit | 880f21f55d579fe2183255d031c23343da30f69e (patch) | |
tree | 90bed3cbfae5903ce36f47973f9d1383094ae6e2 /src/compiler/glsl/builtin_functions.cpp | |
parent | ab1939aea8ff10d2e8b7d579575068ec11f60030 (diff) |
glsl: check if any of the named builtins are available first
_mesa_glsl_has_builtin_function is used to determine whether any variant
of a builtin are available, for the purpose of enforcing the GLSL ES
3.00+ rule that overloads or overrides of builtins are disallowed.
However the builtin_builder contains information on all builtins,
irrespective of parse state, or versions, or extension enablement. As a
result we would say that a builtin existed even if it was not actually
available.
To resolve this, first check if at least one signature is available for
a builtin before returning true.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Reviewed-by: Timothy Arceri <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index cc1432197b9..84833bdd7d5 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -6227,14 +6227,23 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, } bool -_mesa_glsl_has_builtin_function(const char *name) +_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, const char *name) { ir_function *f; + bool ret = false; mtx_lock(&builtins_lock); f = builtins.shader->symbols->get_function(name); + if (f != NULL) { + foreach_in_list(ir_function_signature, sig, &f->signatures) { + if (sig->is_builtin_available(state)) { + ret = true; + break; + } + } + } mtx_unlock(&builtins_lock); - return f != NULL; + return ret; } gl_shader * |