diff options
author | Gert Wollny <[email protected]> | 2019-02-25 19:12:07 +0100 |
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committer | Gert Wollny <[email protected]> | 2019-03-03 21:50:42 +0100 |
commit | 3214f20914134df07b070f471c0ca2d610ed3b81 (patch) | |
tree | 35cdef9d9a5464dd5daf8c1aa9e2dd7d100f3375 /src/compiler/glsl/builtin_functions.cpp | |
parent | 7dc2f4788288ec9c7ab63e37fdea750c08503eca (diff) |
mesa: Expose EXT_texture_query_lod and add support for its use shaders
EXT_texture_query_lod provides the same functionality for GLES like
the ARB extension with the same name for GL.
v2: Set ES 3.0 as minimum GLES version as required by the extension
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 0f747b94757..aba1a14bd90 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -405,7 +405,8 @@ static bool texture_query_lod(const _mesa_glsl_parse_state *state) { return state->stage == MESA_SHADER_FRAGMENT && - state->ARB_texture_query_lod_enable; + (state->ARB_texture_query_lod_enable || + state->EXT_texture_query_lod_enable); } static bool |