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authorKevin Rogovin <[email protected]>2018-08-27 09:54:23 +0300
committerPlamena Manolova <[email protected]>2018-08-28 17:15:10 +0300
commit119435c8778dd26cb7c8bcde9f04b3982239fe60 (patch)
tree32ed0cc9c1fb30d72144be49574504632548d8cc /src/compiler/glsl/builtin_functions.cpp
parent1b0df8a46020cc88afeaa4decb42a782ab168afb (diff)
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
This extension provides new GLSL built-in function beginFragmentShaderOrderingIntel() that guarantees (taking wording of GL_INTEL_fragment_shader_ordering extension) that any memory transactions issued by shader invocations from previous primitives mapped to same xy window coordinates (and same sample when per-sample shading is active), complete and are visible to the shader invocation that called beginFragmentShaderOrderingINTEL(). One advantage of INTEL_fragment_shader_ordering over ARB_fragment_shader_interlock is that it provides a function that operates as a memory barrie (instead of a defining a critcial section) that can be called under arbitary control flow from any function (in contrast the begin/end of ARB_fragment_shader_interlock may only be called once, from main(), under no control flow. Signed-off-by: Kevin Rogovin <[email protected]> Reviewed-by: Plamena Manolova <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r--src/compiler/glsl/builtin_functions.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index b6018806865..5650365d1d5 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -526,6 +526,12 @@ supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
}
static bool
+supports_intel_fragment_shader_ordering(const _mesa_glsl_parse_state *state)
+{
+ return state->INTEL_fragment_shader_ordering_enable;
+}
+
+static bool
shader_clock(const _mesa_glsl_parse_state *state)
{
return state->ARB_shader_clock_enable;
@@ -1305,6 +1311,11 @@ builtin_builder::create_intrinsics()
supports_arb_fragment_shader_interlock,
ir_intrinsic_end_invocation_interlock), NULL);
+ add_function("__intrinsic_begin_fragment_shader_ordering",
+ _invocation_interlock_intrinsic(
+ supports_intel_fragment_shader_ordering,
+ ir_intrinsic_begin_fragment_shader_ordering), NULL);
+
add_function("__intrinsic_shader_clock",
_shader_clock_intrinsic(shader_clock,
glsl_type::uvec2_type),
@@ -3419,6 +3430,12 @@ builtin_builder::create_builtins()
supports_nv_fragment_shader_interlock),
NULL);
+ add_function("beginFragmentShaderOrderingINTEL",
+ _invocation_interlock(
+ "__intrinsic_begin_fragment_shader_ordering",
+ supports_intel_fragment_shader_ordering),
+ NULL);
+
add_function("anyInvocationARB",
_vote("__intrinsic_vote_any", vote),
NULL);