diff options
author | Kevin Rogovin <[email protected]> | 2018-08-27 09:54:23 +0300 |
---|---|---|
committer | Plamena Manolova <[email protected]> | 2018-08-28 17:15:10 +0300 |
commit | 119435c8778dd26cb7c8bcde9f04b3982239fe60 (patch) | |
tree | 32ed0cc9c1fb30d72144be49574504632548d8cc /src/compiler/glsl/builtin_functions.cpp | |
parent | 1b0df8a46020cc88afeaa4decb42a782ab168afb (diff) |
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
This extension provides new GLSL built-in function
beginFragmentShaderOrderingIntel() that guarantees
(taking wording of GL_INTEL_fragment_shader_ordering
extension) that any memory transactions issued by
shader invocations from previous primitives mapped to
same xy window coordinates (and same sample when
per-sample shading is active), complete and are visible
to the shader invocation that called
beginFragmentShaderOrderingINTEL().
One advantage of INTEL_fragment_shader_ordering over
ARB_fragment_shader_interlock is that it provides a
function that operates as a memory barrie (instead
of a defining a critcial section) that can be called
under arbitary control flow from any function (in
contrast the begin/end of ARB_fragment_shader_interlock
may only be called once, from main(), under no control
flow.
Signed-off-by: Kevin Rogovin <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index b6018806865..5650365d1d5 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -526,6 +526,12 @@ supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state *state) } static bool +supports_intel_fragment_shader_ordering(const _mesa_glsl_parse_state *state) +{ + return state->INTEL_fragment_shader_ordering_enable; +} + +static bool shader_clock(const _mesa_glsl_parse_state *state) { return state->ARB_shader_clock_enable; @@ -1305,6 +1311,11 @@ builtin_builder::create_intrinsics() supports_arb_fragment_shader_interlock, ir_intrinsic_end_invocation_interlock), NULL); + add_function("__intrinsic_begin_fragment_shader_ordering", + _invocation_interlock_intrinsic( + supports_intel_fragment_shader_ordering, + ir_intrinsic_begin_fragment_shader_ordering), NULL); + add_function("__intrinsic_shader_clock", _shader_clock_intrinsic(shader_clock, glsl_type::uvec2_type), @@ -3419,6 +3430,12 @@ builtin_builder::create_builtins() supports_nv_fragment_shader_interlock), NULL); + add_function("beginFragmentShaderOrderingINTEL", + _invocation_interlock( + "__intrinsic_begin_fragment_shader_ordering", + supports_intel_fragment_shader_ordering), + NULL); + add_function("anyInvocationARB", _vote("__intrinsic_vote_any", vote), NULL); |