diff options
author | Kenneth Graunke <[email protected]> | 2016-10-15 14:47:31 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-10-16 15:05:00 -0700 |
commit | f30f48476fd2f441c7aaf001bd8456fe2d5432bf (patch) | |
tree | 09e475d46683cc5a6b2b442eaeb9028ad7b8887c /src/compiler/glsl/builtin_functions.cpp | |
parent | 9baf4505fb31d3fbd2d18ca8b5e732079ef4af66 (diff) |
glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.
This has apparently never existed in GLSL ES.
Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid
.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and
.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index ad3d981c44b..3e4bcbbd239 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -123,6 +123,12 @@ v130(const _mesa_glsl_parse_state *state) } static bool +v130_desktop(const _mesa_glsl_parse_state *state) +{ + return state->is_version(130, 0); +} + +static bool v130_fs_only(const _mesa_glsl_parse_state *state) { return state->is_version(130, 300) && @@ -1808,7 +1814,7 @@ builtin_builder::create_builtins() * that it was intended to be included previously, so allow it * in 1.30. */ - _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET), + _texture(ir_tex, v130_desktop, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET), _texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), |