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authorIan Romanick <[email protected]>2018-04-18 13:20:25 -0700
committerIan Romanick <[email protected]>2018-08-22 20:31:32 -0700
commit280ab4afa8a4a4b90a70df2337e5fcad485239ec (patch)
treecd475c2dcaa43724b8e4def68abe6e883a714543 /src/compiler/glsl/builtin_functions.cpp
parentc9d52c83a4ac3d534e325f0d361a34c6f90136fb (diff)
glsl: Add built-in functions for INTEL_shader_atomic_float_minmax
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r--src/compiler/glsl/builtin_functions.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 88a6ccecb75..2a3138ad0a5 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -676,7 +676,20 @@ shader_atomic_float_add(const _mesa_glsl_parse_state *state)
static bool
shader_atomic_float_exchange(const _mesa_glsl_parse_state *state)
{
- return state->NV_shader_atomic_float_enable;
+ return state->NV_shader_atomic_float_enable ||
+ state->INTEL_shader_atomic_float_minmax_enable;
+}
+
+static bool
+INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state *state)
+{
+ return state->extensions->INTEL_shader_atomic_float_minmax;
+}
+
+static bool
+shader_atomic_float_minmax(const _mesa_glsl_parse_state *state)
+{
+ return state->INTEL_shader_atomic_float_minmax_enable;
}
/** @} */
@@ -1178,6 +1191,9 @@ builtin_builder::create_intrinsics()
_atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type,
ir_intrinsic_generic_atomic_min),
+ _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported,
+ glsl_type::float_type,
+ ir_intrinsic_generic_atomic_min),
_atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop,
ir_intrinsic_atomic_counter_min),
NULL);
@@ -1188,6 +1204,9 @@ builtin_builder::create_intrinsics()
_atomic_intrinsic2(buffer_atomics_supported,
glsl_type::int_type,
ir_intrinsic_generic_atomic_max),
+ _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported,
+ glsl_type::float_type,
+ ir_intrinsic_generic_atomic_max),
_atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop,
ir_intrinsic_atomic_counter_max),
NULL);
@@ -1241,6 +1260,9 @@ builtin_builder::create_intrinsics()
_atomic_intrinsic3(buffer_atomics_supported,
glsl_type::int_type,
ir_intrinsic_generic_atomic_comp_swap),
+ _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported,
+ glsl_type::float_type,
+ ir_intrinsic_generic_atomic_comp_swap),
_atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop,
ir_intrinsic_atomic_counter_comp_swap),
NULL);
@@ -3186,6 +3208,9 @@ builtin_builder::create_builtins()
_atomic_op2("__intrinsic_atomic_min",
buffer_atomics_supported,
glsl_type::int_type),
+ _atomic_op2("__intrinsic_atomic_min",
+ shader_atomic_float_minmax,
+ glsl_type::float_type),
NULL);
add_function("atomicMax",
_atomic_op2("__intrinsic_atomic_max",
@@ -3194,6 +3219,9 @@ builtin_builder::create_builtins()
_atomic_op2("__intrinsic_atomic_max",
buffer_atomics_supported,
glsl_type::int_type),
+ _atomic_op2("__intrinsic_atomic_max",
+ shader_atomic_float_minmax,
+ glsl_type::float_type),
NULL);
add_function("atomicAnd",
_atomic_op2("__intrinsic_atomic_and",
@@ -3237,6 +3265,9 @@ builtin_builder::create_builtins()
_atomic_op3("__intrinsic_atomic_comp_swap",
buffer_atomics_supported,
glsl_type::int_type),
+ _atomic_op3("__intrinsic_atomic_comp_swap",
+ shader_atomic_float_minmax,
+ glsl_type::float_type),
NULL);
add_function("min3",