diff options
author | Marc Di Luzio <[email protected]> | 2017-02-06 09:07:30 +0000 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-02-06 21:12:33 -0800 |
commit | 21efe2528cd88cb09ba9f69222f69a8ee47611c9 (patch) | |
tree | 0627dfc00868d730537c53b2d2841c9743983460 /src/compiler/glsl/builtin_functions.cpp | |
parent | 83fb63d31de51cd49a947f68393672e97b307f37 (diff) |
glsl: correct compute shader checks for memoryBarrier functions
As per the spec -
"The functions memoryBarrierShared() and groupMemoryBarrier() are
available only in compute shaders; the other functions are available
in all shader types."
Conform to this by adding another delegate to check for compute
shader support instead of only whether the current stage is compute
This allows some fragment shaders in Dirt Rally to compile
Cc: "17.0" <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index b8f9d8fe8ac..e03a50c8438 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -558,6 +558,12 @@ compute_shader(const _mesa_glsl_parse_state *state) } static bool +compute_shader_supported(const _mesa_glsl_parse_state *state) +{ + return state->has_compute_shader(); +} + +static bool buffer_atomics_supported(const _mesa_glsl_parse_state *state) { return compute_shader(state) || shader_storage_buffer_object(state); @@ -1133,15 +1139,15 @@ builtin_builder::create_intrinsics() ir_intrinsic_group_memory_barrier), NULL); add_function("__intrinsic_memory_barrier_atomic_counter", - _memory_barrier_intrinsic(compute_shader, + _memory_barrier_intrinsic(compute_shader_supported, ir_intrinsic_memory_barrier_atomic_counter), NULL); add_function("__intrinsic_memory_barrier_buffer", - _memory_barrier_intrinsic(compute_shader, + _memory_barrier_intrinsic(compute_shader_supported, ir_intrinsic_memory_barrier_buffer), NULL); add_function("__intrinsic_memory_barrier_image", - _memory_barrier_intrinsic(compute_shader, + _memory_barrier_intrinsic(compute_shader_supported, ir_intrinsic_memory_barrier_image), NULL); add_function("__intrinsic_memory_barrier_shared", @@ -3070,15 +3076,15 @@ builtin_builder::create_builtins() NULL); add_function("memoryBarrierAtomicCounter", _memory_barrier("__intrinsic_memory_barrier_atomic_counter", - compute_shader), + compute_shader_supported), NULL); add_function("memoryBarrierBuffer", _memory_barrier("__intrinsic_memory_barrier_buffer", - compute_shader), + compute_shader_supported), NULL); add_function("memoryBarrierImage", _memory_barrier("__intrinsic_memory_barrier_image", - compute_shader), + compute_shader_supported), NULL); add_function("memoryBarrierShared", _memory_barrier("__intrinsic_memory_barrier_shared", |