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authorMarek Olšák <[email protected]>2018-08-06 02:48:12 -0400
committerMarek Olšák <[email protected]>2018-12-04 15:33:29 -0500
commit1660f3aa05f9cdc62787972d7f1905e00580e011 (patch)
treeb3cba1cf79fafd2bac8ed78d47f29422b77125d9 /src/compiler/glsl/builtin_functions.cpp
parent908f817918fb14a12887f942b8358a5c648b3f92 (diff)
mesa: expose AMD_texture_texture4
because the closed driver exposes it. Tested by piglit. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r--src/compiler/glsl/builtin_functions.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index b6018806865..0f747b94757 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -419,6 +419,12 @@ texture_gather_cube_map_array(const _mesa_glsl_parse_state *state)
}
static bool
+texture_texture4(const _mesa_glsl_parse_state *state)
+{
+ return state->AMD_texture_texture4_enable;
+}
+
+static bool
texture_gather_or_es31(const _mesa_glsl_parse_state *state)
{
return state->is_version(400, 310) ||
@@ -2891,6 +2897,10 @@ builtin_builder::create_builtins()
_texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT),
NULL);
+ add_function("texture4",
+ _texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type),
+ NULL);
+
add_function("textureGather",
_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type),
_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type),