diff options
author | Boyan Ding <[email protected]> | 2016-10-31 14:45:48 +0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2017-01-09 17:58:33 -0800 |
commit | 41b1d9a558d620df339738aa4aa569fe14298b83 (patch) | |
tree | 4071617950ef6167db86a691b0c0ace031d6eb23 /src/compiler/glsl/builtin_functions.cpp | |
parent | 5b4fa21d5309662ab7e8e15e7f20f90bb8ebc944 (diff) |
glsl: Do not allow scalar types in vector relational functions
According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector
Relational Functions", functions of this type do not operate on scalar
types, so remove scalar types from signature definitions to make the
behavior consistent with glslangValidator and other drivers.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 797af08b6c6..6d3b950572a 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -1200,23 +1200,19 @@ builtin_builder::create_builtins() _##NAME(fp64, glsl_type::dvec4_type), \ NULL); -#define FIUD(NAME) \ +#define FIUD_VEC(NAME) \ add_function(#NAME, \ - _##NAME(always_available, glsl_type::float_type), \ _##NAME(always_available, glsl_type::vec2_type), \ _##NAME(always_available, glsl_type::vec3_type), \ _##NAME(always_available, glsl_type::vec4_type), \ \ - _##NAME(always_available, glsl_type::int_type), \ _##NAME(always_available, glsl_type::ivec2_type), \ _##NAME(always_available, glsl_type::ivec3_type), \ _##NAME(always_available, glsl_type::ivec4_type), \ \ - _##NAME(v130, glsl_type::uint_type), \ _##NAME(v130, glsl_type::uvec2_type), \ _##NAME(v130, glsl_type::uvec3_type), \ _##NAME(v130, glsl_type::uvec4_type), \ - _##NAME(fp64, glsl_type::double_type), \ _##NAME(fp64, glsl_type::dvec2_type), \ _##NAME(fp64, glsl_type::dvec3_type), \ _##NAME(fp64, glsl_type::dvec4_type), \ @@ -1235,29 +1231,24 @@ builtin_builder::create_builtins() _##NAME(glsl_type::uvec4_type), \ NULL); -#define FIUBD(NAME) \ +#define FIUBD_VEC(NAME) \ add_function(#NAME, \ - _##NAME(always_available, glsl_type::float_type), \ _##NAME(always_available, glsl_type::vec2_type), \ _##NAME(always_available, glsl_type::vec3_type), \ _##NAME(always_available, glsl_type::vec4_type), \ \ - _##NAME(always_available, glsl_type::int_type), \ _##NAME(always_available, glsl_type::ivec2_type), \ _##NAME(always_available, glsl_type::ivec3_type), \ _##NAME(always_available, glsl_type::ivec4_type), \ \ - _##NAME(v130, glsl_type::uint_type), \ _##NAME(v130, glsl_type::uvec2_type), \ _##NAME(v130, glsl_type::uvec3_type), \ _##NAME(v130, glsl_type::uvec4_type), \ \ - _##NAME(always_available, glsl_type::bool_type), \ _##NAME(always_available, glsl_type::bvec2_type), \ _##NAME(always_available, glsl_type::bvec3_type), \ _##NAME(always_available, glsl_type::bvec4_type), \ \ - _##NAME(fp64, glsl_type::double_type), \ _##NAME(fp64, glsl_type::dvec2_type), \ _##NAME(fp64, glsl_type::dvec3_type), \ _##NAME(fp64, glsl_type::dvec4_type), \ @@ -1573,12 +1564,12 @@ builtin_builder::create_builtins() _transpose(fp64, glsl_type::dmat4x2_type), _transpose(fp64, glsl_type::dmat4x3_type), NULL); - FIUD(lessThan) - FIUD(lessThanEqual) - FIUD(greaterThan) - FIUD(greaterThanEqual) - FIUBD(notEqual) - FIUBD(equal) + FIUD_VEC(lessThan) + FIUD_VEC(lessThanEqual) + FIUD_VEC(greaterThan) + FIUD_VEC(greaterThanEqual) + FIUBD_VEC(notEqual) + FIUBD_VEC(equal) add_function("any", _any(glsl_type::bvec2_type), @@ -2993,8 +2984,8 @@ builtin_builder::create_builtins() #undef F #undef FI -#undef FIUD -#undef FIUBD +#undef FIUD_VEC +#undef FIUBD_VEC #undef FIU2_MIXED } |