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authorIan Romanick <[email protected]>2016-09-02 08:54:48 -0700
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commit0d14fec345025567546979160217bb5278836132 (patch)
treef9d8d02991e128da80b431697e8eea2b7d75270b /src/compiler/glsl/builtin_functions.cpp
parentbfc4080d38090e48253cc89ee09afbb602997114 (diff)
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
If ARB_gpu_shader_int64 is supported, ARB_shader_clock also adds clockARB() that returns a uint64_t. Rather than add new opcodes and intrinsics for this, just wrap the existing intrinsic with a packUint2x32. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r--src/compiler/glsl/builtin_functions.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 1044de72dc1..0749ba1d448 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -471,6 +471,13 @@ shader_clock(const _mesa_glsl_parse_state *state)
}
static bool
+shader_clock_int64(const _mesa_glsl_parse_state *state)
+{
+ return state->ARB_shader_clock_enable &&
+ state->ARB_gpu_shader_int64_enable;
+}
+
+static bool
shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
{
return state->has_shader_storage_buffer_objects();
@@ -3077,6 +3084,11 @@ builtin_builder::create_builtins()
glsl_type::uvec2_type),
NULL);
+ add_function("clockARB",
+ _shader_clock(shader_clock_int64,
+ glsl_type::uint64_t_type),
+ NULL);
+
add_function("anyInvocationARB", _vote(ir_unop_vote_any), NULL);
add_function("allInvocationsARB", _vote(ir_unop_vote_all), NULL);
add_function("allInvocationsEqualARB", _vote(ir_unop_vote_eq), NULL);
@@ -5858,7 +5870,13 @@ builtin_builder::_shader_clock(builtin_available_predicate avail,
body.emit(call(shader->symbols->get_function("__intrinsic_shader_clock"),
retval, sig->parameters));
- body.emit(ret(retval));
+
+ if (type == glsl_type::uint64_t_type) {
+ body.emit(ret(expr(ir_unop_pack_uint_2x32, retval)));
+ } else {
+ body.emit(ret(retval));
+ }
+
return sig;
}