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authorIlia Mirkin <[email protected]>2016-05-13 00:26:44 -0400
committerIlia Mirkin <[email protected]>2016-05-13 19:17:26 -0400
commit37c8f4c6098be6e256d0aef36b615d1747958114 (patch)
treea7323283f7ab5b32f4f02854178a3e5975811c43 /src/compiler/glsl/builtin_functions.cpp
parent5239f1e0c9f24ca06a9c58ce6eea95c7e4da93bd (diff)
glsl: be more strict when validating shader inputs
interpolateAt* can only take input variables or an element of an input variable array. No structs. Further, GLSL 4.40 relaxes the requirement to allow swizzles, so enable that as well. This fixes the following dEQP tests: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
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