diff options
author | Kenneth Graunke <[email protected]> | 2016-02-09 16:08:18 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-02-11 19:15:08 -0800 |
commit | f275c61c30cbd389f9dac5223cc3904b3fe11e3e (patch) | |
tree | 4e3ebfaa49ac91176fdf01057daf9247d8f43c7e /src/compiler/glsl/blob.h | |
parent | f3943614ff3b70e860b08b1d78f843a6aec3dcdd (diff) |
i965: Split brw_upload_texture_surfaces into compute/render atoms.
When uploading state for the compute pipeline, we don't want to
look at VS/TCS/TES/GS/FS programs, as they might be stale, and
aren't relevant anyway. Likewise, the render pipeline shouldn't
look at CS.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93790
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/compiler/glsl/blob.h')
0 files changed, 0 insertions, 0 deletions