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authorTimothy Arceri <[email protected]>2017-03-10 11:30:01 +1100
committerTimothy Arceri <[email protected]>2017-03-13 09:50:19 +1100
commitdf1d5fc442188343ae885c89b8601476a9988bba (patch)
treede371f43cb58f48868f6b74b3f9ecf36a4c45481 /src/compiler/glsl/blob.h
parentca76a2ba1b83ca837a198dc58ef3962d1ca71c68 (diff)
glsl: don't use ralloc for blob creation
There is no need to use ralloc here. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/blob.h')
-rw-r--r--src/compiler/glsl/blob.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/blob.h b/src/compiler/glsl/blob.h
index 21fa43dad37..6d21ffdefe3 100644
--- a/src/compiler/glsl/blob.h
+++ b/src/compiler/glsl/blob.h
@@ -73,12 +73,12 @@ struct blob_reader {
};
/**
- * Create a new, empty blob, belonging to \mem_ctx.
+ * Create a new, empty blob.
*
* \return The new blob, (or NULL in case of allocation failure).
*/
struct blob *
-blob_create(void *mem_ctx);
+blob_create(void);
/**
* Add some unstructured, fixed-size data to a blob.