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authorBas Nieuwenhuizen <[email protected]>2017-04-02 12:32:39 +0200
committerBas Nieuwenhuizen <[email protected]>2017-04-03 23:03:46 +0200
commita4c4efad89eceb26cf82f4643ce6a4eb656072a6 (patch)
tree6a646309310463b0bf1ea41a6ae189196bf4f975 /src/compiler/glsl/blob.c
parentd64f689f616580344b512235dac3ca9673e83f88 (diff)
radv: Rework guard band calculation.
We want the guardband_x/y to be the largerst scalars such that each viewport scaled by that amount is still a subrange of [-32767, 32767]. The old code has a couple of issues: 1) It used scissor instead of viewport_scissor, potentially taking into account a viewport that is too small and therefore selecting a scale that is too large. 2) Merging the viewports isn't ideal, as for example viewports with boundaries [0,1] and [1000, 1001] would allow a guardband scale of ~30k, while their union [0, 1001] only allows a scale of ~32. The new code just determines the guardband per viewport and takes the minimum. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]>
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