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author | Francisco Jerez <[email protected]> | 2018-02-14 11:53:49 -0800 |
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committer | Francisco Jerez <[email protected]> | 2018-02-24 15:28:36 -0800 |
commit | 537bb1da98c34eafbed714d468c56fc0af543e49 (patch) | |
tree | e2b9eb2585c75d156f7c27da116b21143fc5e71d /src/compiler/glsl/ast_to_hir.cpp | |
parent | ef9e3f63ca369e3549b4f17b39934dc4b3cbbb05 (diff) |
glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanced().
This requires passing an extra argument to the lowering pass because
the KHR_blend_equation_advanced specification doesn't seem to define
any mechanism for the implementation to determine at compile-time
whether coherent blending can ever be used (not even an "#extension
KHR_blend_equation_advanced_coherent" directive seems to be required
in the shader source AFAICT).
In the long run we'll probably want to do state-dependent recompiles
based on the value of ctx->Color.BlendCoherent, but right now there
would be no benefit from that because the only driver that supports
coherent framebuffer fetch is i965 on SKL+ hardware, which are unable
to support the non-coherent path for the moment because of texture
layout issues, so framebuffer fetch coherency is always enabled for
them.
Reviewed-by: Plamena Manolova <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ast_to_hir.cpp')
0 files changed, 0 insertions, 0 deletions