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author | Alejandro Piñeiro <[email protected]> | 2019-02-13 12:11:47 +0100 |
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committer | Alejandro Piñeiro <[email protected]> | 2019-02-21 11:47:51 +0100 |
commit | 675eabb56069795a2dbcc55ced7e77cfe4e93b92 (patch) | |
tree | cd8d3f0acdb7189c2c680f6ff7dd8feb81e28394 /src/compiler/glsl/ast_to_hir.cpp | |
parent | 705723e6bef61b3937d5a4928e58b63d4c70f18c (diff) |
blorp: introduce helper method blorp_nir_init_shader
This initializes the nir shader that will be used by blorp. Right now
it doesn't do too much beyond calling nir_builder_init_simple_shader,
and setting a name. More stuff will be added on following patches.
v2: there is a case were it is used a VERTEX_SHADER (Alejandro)
Diffstat (limited to 'src/compiler/glsl/ast_to_hir.cpp')
0 files changed, 0 insertions, 0 deletions