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authorIan Romanick <[email protected]>2018-10-09 12:01:22 -0700
committerIan Romanick <[email protected]>2018-11-15 14:27:29 -0800
commit61e003ce7ec40a1a41802f8fea97c7c33b46a8ba (patch)
tree6d11a362e3702a5891c1d848c57164982a9fb908 /src/compiler/glsl/ast_to_hir.cpp
parent9b9f3218dbad1079aec6ed90ef8aa1da39f5d6e3 (diff)
glsl: Omit redundant qualifier checks on redeclarations
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ast_to_hir.cpp')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 8a41db66b97..f1fdd0c4a54 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4284,8 +4284,7 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
} else if ((state->ARB_fragment_coord_conventions_enable ||
state->is_version(150, 0))
&& strcmp(var->name, "gl_FragCoord") == 0
- && earlier->type == var->type
- && var->data.mode == ir_var_shader_in) {
+ && earlier->type == var->type) {
/* Allow redeclaration of gl_FragCoord for ARB_fcc layout
* qualifiers.
*/
@@ -4309,8 +4308,7 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
|| strcmp(var->name, "gl_BackSecondaryColor") == 0
|| strcmp(var->name, "gl_Color") == 0
|| strcmp(var->name, "gl_SecondaryColor") == 0)
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
+ && earlier->type == var->type) {
earlier->data.interpolation = var->data.interpolation;
/* Layout qualifiers for gl_FragDepth. */
@@ -4318,8 +4316,7 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
state->AMD_conservative_depth_enable ||
state->ARB_conservative_depth_enable)
&& strcmp(var->name, "gl_FragDepth") == 0
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
+ && earlier->type == var->type) {
/** From the AMD_conservative_depth spec:
* Within any shader, the first redeclarations of gl_FragDepth