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authorTimothy Arceri <[email protected]>2017-04-28 13:05:52 +1000
committerTimothy Arceri <[email protected]>2017-04-28 14:35:27 +1000
commit22fa3d90a92c1628215d0f5fccbe1116d4f5147f (patch)
treeb610a359a5604426f98590196cc695dace1168ce /src/compiler/glsl/ast_to_hir.cpp
parent032861693eb311bb1b847b988ac8c395ebadb1a2 (diff)
util/disk_cache: remove percentage based max cache limit
The more I think about it the more this seems like a bad idea. When we were deleting old cache dirs this wasn't so bad as it was unlikely we would ever hit the actual limit before things were cleaned up. Now that we only start cleaning up old cache items once the limit is reached the a percentage based max cache limit is more risky. For the inital release of shader cache I think its better to stick to a more conservative cache limit, at least until we have some way of cleaning up the cache more aggressively. Cc: "17.1" <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ast_to_hir.cpp')
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