summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/ast_to_hir.cpp
diff options
context:
space:
mode:
authorDanylo Piliaiev <[email protected]>2018-08-15 15:46:22 +0300
committerTimothy Arceri <[email protected]>2018-09-20 08:30:11 +1000
commit6f3c7374b11299c21d829db794fad3b756af60fb (patch)
tree5426535d63f42f086abc03152d218291a329a81d /src/compiler/glsl/ast_to_hir.cpp
parent194bf0a2e01769f4b29df06febf27ce340c1cd68 (diff)
glsl: Avoid propagating incompatible type of initializer
do_assignment validated assigment but when rhs type was not compatible it proceeded without issues and returned error_emitted = false. On the other hand process_initializer expected do_assignment to always return compatible type and never fail. As a result when variable was initialized with incompatible type the type of variable changed to the incompatible one. This manifested in unnecessary error messages and in one case in crash. Example GLSL: vec4 tmp = vec2(0.0); tmp.z -= 1.0; Past error messages: initializer of type vec2 cannot be assigned to variable of type vec4 invalid swizzle / mask `z' type mismatch operands to arithmetic operators must be numeric After this patch: initializer of type vec2 cannot be assigned to variable of type vec4 In the other case when we initialize variable with incompatible struct, accessing variable's field leaded to a crash. Example: uniform struct {float field;} data; ... vec4 tmp = data; tmp.x -= 1.0; After the patch there is only error line without a crash: initializer of type #anon_struct cannot be assigned to variable of type vec4 Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107547
Diffstat (limited to 'src/compiler/glsl/ast_to_hir.cpp')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp62
1 files changed, 33 insertions, 29 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 5d3f10b6823..93e7c8ec334 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -1012,6 +1012,8 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
mark_whole_array_access(rhs);
mark_whole_array_access(lhs);
}
+ } else {
+ error_emitted = true;
}
/* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
@@ -4562,41 +4564,43 @@ process_initializer(ir_variable *var, ast_declaration *decl,
/* Never emit code to initialize a uniform.
*/
const glsl_type *initializer_type;
+ bool error_emitted = false;
if (!type->qualifier.flags.q.uniform) {
- do_assignment(initializer_instructions, state,
- NULL,
- lhs, rhs,
- &result, true,
- true,
- type->get_location());
+ error_emitted =
+ do_assignment(initializer_instructions, state,
+ NULL, lhs, rhs,
+ &result, true, true,
+ type->get_location());
initializer_type = result->type;
} else
initializer_type = rhs->type;
- var->constant_initializer = rhs->constant_expression_value(mem_ctx);
- var->data.has_initializer = true;
+ if (!error_emitted) {
+ var->constant_initializer = rhs->constant_expression_value(mem_ctx);
+ var->data.has_initializer = true;
- /* If the declared variable is an unsized array, it must inherrit
- * its full type from the initializer. A declaration such as
- *
- * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
- *
- * becomes
- *
- * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
- *
- * The assignment generated in the if-statement (below) will also
- * automatically handle this case for non-uniforms.
- *
- * If the declared variable is not an array, the types must
- * already match exactly. As a result, the type assignment
- * here can be done unconditionally. For non-uniforms the call
- * to do_assignment can change the type of the initializer (via
- * the implicit conversion rules). For uniforms the initializer
- * must be a constant expression, and the type of that expression
- * was validated above.
- */
- var->type = initializer_type;
+ /* If the declared variable is an unsized array, it must inherrit
+ * its full type from the initializer. A declaration such as
+ *
+ * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * becomes
+ *
+ * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * The assignment generated in the if-statement (below) will also
+ * automatically handle this case for non-uniforms.
+ *
+ * If the declared variable is not an array, the types must
+ * already match exactly. As a result, the type assignment
+ * here can be done unconditionally. For non-uniforms the call
+ * to do_assignment can change the type of the initializer (via
+ * the implicit conversion rules). For uniforms the initializer
+ * must be a constant expression, and the type of that expression
+ * was validated above.
+ */
+ var->type = initializer_type;
+ }
var->data.read_only = temp;
}