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author | Samuel Pitoiset <[email protected]> | 2017-04-10 19:23:16 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-04-11 10:24:54 +0200 |
commit | 981ba1c89bdb24c292b85f1ac964cf55f60b1a6b (patch) | |
tree | 4418ae54aa867604e56cf44ae3216b4481106ff3 /src/compiler/glsl/ast_function.cpp | |
parent | 29082b0b22606b1a2bf3b515ab43d3a2857bb78d (diff) |
glsl: use the BA1 macro for textureSamples()
For both consistency and new bindless sampler types.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ast_function.cpp')
0 files changed, 0 insertions, 0 deletions