diff options
author | Jason Ekstrand <[email protected]> | 2016-02-05 15:03:04 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-02-05 15:03:44 -0800 |
commit | 741744f691d6ef63e9f9a4c03136f969f2ffb0bf (patch) | |
tree | 7c9192a0648c2d90bb08efbc21ebcb7a6e2b873a /src/compiler/glsl/ast_array_index.cpp | |
parent | 9645b8eb1f1b79e537ad8ddb683507df7bc9da58 (diff) | |
parent | eb63640c1d38a200a7b1540405051d3ff79d0d8a (diff) |
Merge commit mesa-public/master into vulkan
This pulls in the patches that move all of the compiler stuff around
Diffstat (limited to 'src/compiler/glsl/ast_array_index.cpp')
-rw-r--r-- | src/compiler/glsl/ast_array_index.cpp | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_array_index.cpp b/src/compiler/glsl/ast_array_index.cpp new file mode 100644 index 00000000000..f5baeb9ea32 --- /dev/null +++ b/src/compiler/glsl/ast_array_index.cpp @@ -0,0 +1,333 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ast.h" +#include "compiler/glsl_types.h" +#include "ir.h" + +void +ast_array_specifier::print(void) const +{ + foreach_list_typed (ast_node, array_dimension, link, &this->array_dimensions) { + printf("[ "); + if (((ast_expression*)array_dimension)->oper != ast_unsized_array_dim) + array_dimension->print(); + printf("] "); + } +} + +/** + * If \c ir is a reference to an array for which we are tracking the max array + * element accessed, track that the given element has been accessed. + * Otherwise do nothing. + * + * This function also checks whether the array is a built-in array whose + * maximum size is too small to accommodate the given index, and if so uses + * loc and state to report the error. + */ +static void +update_max_array_access(ir_rvalue *ir, int idx, YYLTYPE *loc, + struct _mesa_glsl_parse_state *state) +{ + if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) { + ir_variable *var = deref_var->var; + if (idx > (int)var->data.max_array_access) { + var->data.max_array_access = idx; + + /* Check whether this access will, as a side effect, implicitly cause + * the size of a built-in array to be too large. + */ + check_builtin_array_max_size(var->name, idx+1, *loc, state); + } + } else if (ir_dereference_record *deref_record = + ir->as_dereference_record()) { + /* There are three possibilities we need to consider: + * + * - Accessing an element of an array that is a member of a named + * interface block (e.g. ifc.foo[i]) + * + * - Accessing an element of an array that is a member of a named + * interface block array (e.g. ifc[j].foo[i]). + * + * - Accessing an element of an array that is a member of a named + * interface block array of arrays (e.g. ifc[j][k].foo[i]). + */ + ir_dereference_variable *deref_var = + deref_record->record->as_dereference_variable(); + if (deref_var == NULL) { + ir_dereference_array *deref_array = + deref_record->record->as_dereference_array(); + ir_dereference_array *deref_array_prev = NULL; + while (deref_array != NULL) { + deref_array_prev = deref_array; + deref_array = deref_array->array->as_dereference_array(); + } + if (deref_array_prev != NULL) + deref_var = deref_array_prev->array->as_dereference_variable(); + } + + if (deref_var != NULL) { + if (deref_var->var->is_interface_instance()) { + unsigned field_index = + deref_record->record->type->field_index(deref_record->field); + assert(field_index < deref_var->var->get_interface_type()->length); + + unsigned *const max_ifc_array_access = + deref_var->var->get_max_ifc_array_access(); + + assert(max_ifc_array_access != NULL); + + if (idx > (int)max_ifc_array_access[field_index]) { + max_ifc_array_access[field_index] = idx; + + /* Check whether this access will, as a side effect, implicitly + * cause the size of a built-in array to be too large. + */ + check_builtin_array_max_size(deref_record->field, idx+1, *loc, + state); + } + } + } + } +} + + +static int +get_implicit_array_size(struct _mesa_glsl_parse_state *state, + ir_rvalue *array) +{ + ir_variable *var = array->variable_referenced(); + + /* Inputs in control shader are implicitly sized + * to the maximum patch size. + */ + if (state->stage == MESA_SHADER_TESS_CTRL && + var->data.mode == ir_var_shader_in) { + return state->Const.MaxPatchVertices; + } + + /* Non-patch inputs in evaluation shader are implicitly sized + * to the maximum patch size. + */ + if (state->stage == MESA_SHADER_TESS_EVAL && + var->data.mode == ir_var_shader_in && + !var->data.patch) { + return state->Const.MaxPatchVertices; + } + + return 0; +} + + +ir_rvalue * +_mesa_ast_array_index_to_hir(void *mem_ctx, + struct _mesa_glsl_parse_state *state, + ir_rvalue *array, ir_rvalue *idx, + YYLTYPE &loc, YYLTYPE &idx_loc) +{ + if (!array->type->is_error() + && !array->type->is_array() + && !array->type->is_matrix() + && !array->type->is_vector()) { + _mesa_glsl_error(& idx_loc, state, + "cannot dereference non-array / non-matrix / " + "non-vector"); + } + + if (!idx->type->is_error()) { + if (!idx->type->is_integer()) { + _mesa_glsl_error(& idx_loc, state, "array index must be integer type"); + } else if (!idx->type->is_scalar()) { + _mesa_glsl_error(& idx_loc, state, "array index must be scalar"); + } + } + + /* If the array index is a constant expression and the array has a + * declared size, ensure that the access is in-bounds. If the array + * index is not a constant expression, ensure that the array has a + * declared size. + */ + ir_constant *const const_index = idx->constant_expression_value(); + if (const_index != NULL && idx->type->is_integer()) { + const int idx = const_index->value.i[0]; + const char *type_name = "error"; + unsigned bound = 0; + + /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec: + * + * "It is illegal to declare an array with a size, and then + * later (in the same shader) index the same array with an + * integral constant expression greater than or equal to the + * declared size. It is also illegal to index an array with a + * negative constant expression." + */ + if (array->type->is_matrix()) { + if (array->type->row_type()->vector_elements <= idx) { + type_name = "matrix"; + bound = array->type->row_type()->vector_elements; + } + } else if (array->type->is_vector()) { + if (array->type->vector_elements <= idx) { + type_name = "vector"; + bound = array->type->vector_elements; + } + } else { + /* glsl_type::array_size() returns -1 for non-array types. This means + * that we don't need to verify that the type is an array before + * doing the bounds checking. + */ + if ((array->type->array_size() > 0) + && (array->type->array_size() <= idx)) { + type_name = "array"; + bound = array->type->array_size(); + } + } + + if (bound > 0) { + _mesa_glsl_error(& loc, state, "%s index must be < %u", + type_name, bound); + } else if (idx < 0) { + _mesa_glsl_error(& loc, state, "%s index must be >= 0", + type_name); + } + + if (array->type->is_array()) + update_max_array_access(array, idx, &loc, state); + } else if (const_index == NULL && array->type->is_array()) { + if (array->type->is_unsized_array()) { + int implicit_size = get_implicit_array_size(state, array); + if (implicit_size) { + ir_variable *v = array->whole_variable_referenced(); + if (v != NULL) + v->data.max_array_access = implicit_size - 1; + } + else if (state->stage == MESA_SHADER_TESS_CTRL && + array->variable_referenced()->data.mode == ir_var_shader_out && + !array->variable_referenced()->data.patch) { + /* Tessellation control shader output non-patch arrays are + * initially unsized. Despite that, they are allowed to be + * indexed with a non-constant expression (typically + * "gl_InvocationID"). The array size will be determined + * by the linker. + */ + } + else if (array->variable_referenced()->data.mode != + ir_var_shader_storage) { + _mesa_glsl_error(&loc, state, "unsized array index must be constant"); + } + } else if (array->type->without_array()->is_interface() + && (array->variable_referenced()->data.mode == ir_var_uniform || + array->variable_referenced()->data.mode == ir_var_shader_storage) + && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) { + /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says: + * + * "All indices used to index a uniform or shader storage block + * array must be constant integral expressions." + */ + _mesa_glsl_error(&loc, state, "%s block array index must be constant", + array->variable_referenced()->data.mode + == ir_var_uniform ? "uniform" : "shader storage"); + } else { + /* whole_variable_referenced can return NULL if the array is a + * member of a structure. In this case it is safe to not update + * the max_array_access field because it is never used for fields + * of structures. + */ + ir_variable *v = array->whole_variable_referenced(); + if (v != NULL) + v->data.max_array_access = array->type->array_size() - 1; + } + + /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: + * + * "Samplers aggregated into arrays within a shader (using square + * brackets [ ]) can only be indexed with integral constant + * expressions [...]." + * + * This restriction was added in GLSL 1.30. Shaders using earlier + * version of the language should not be rejected by the compiler + * front-end for using this construct. This allows useful things such + * as using a loop counter as the index to an array of samplers. If the + * loop in unrolled, the code should compile correctly. Instead, emit a + * warning. + * + * In GLSL 4.00 / ARB_gpu_shader5, this requirement is relaxed again to allow + * indexing with dynamically uniform expressions. Note that these are not + * required to be uniforms or expressions based on them, but merely that the + * values must not diverge between shader invocations run together. If the + * values *do* diverge, then the behavior of the operation requiring a + * dynamically uniform expression is undefined. + */ + if (array->type->without_array()->is_sampler()) { + if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) { + if (state->is_version(130, 300)) + _mesa_glsl_error(&loc, state, + "sampler arrays indexed with non-constant " + "expressions are forbidden in GLSL %s " + "and later", + state->es_shader ? "ES 3.00" : "1.30"); + else if (state->es_shader) + _mesa_glsl_warning(&loc, state, + "sampler arrays indexed with non-constant " + "expressions will be forbidden in GLSL " + "3.00 and later"); + else + _mesa_glsl_warning(&loc, state, + "sampler arrays indexed with non-constant " + "expressions will be forbidden in GLSL " + "1.30 and later"); + } + } + + /* From page 27 of the GLSL ES 3.1 specification: + * + * "When aggregated into arrays within a shader, images can only be + * indexed with a constant integral expression." + * + * On the other hand the desktop GL specification extension allows + * non-constant indexing of image arrays, but behavior is left undefined + * in cases where the indexing expression is not dynamically uniform. + */ + if (state->es_shader && array->type->without_array()->is_image()) { + _mesa_glsl_error(&loc, state, + "image arrays indexed with non-constant " + "expressions are forbidden in GLSL ES."); + } + } + + /* After performing all of the error checking, generate the IR for the + * expression. + */ + if (array->type->is_array() + || array->type->is_matrix() + || array->type->is_vector()) { + return new(mem_ctx) ir_dereference_array(array, idx); + } else if (array->type->is_error()) { + return array; + } else { + ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx); + result->type = glsl_type::error_type; + + return result; + } +} |