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authorSamuel Pitoiset <[email protected]>2017-02-23 12:04:28 +0100
committerSamuel Pitoiset <[email protected]>2017-02-27 19:32:55 +0100
commitea8086861f87d26185c01d3ac4a0951bb41dd9d3 (patch)
treee6cf454cd57db97c5f951591691c861999b406c0 /src/compiler/glsl/ast.h
parent76c8327e6ef3207028aae52b5345c5e39e7f705f (diff)
drirc: add force_glsl_version=440 for The Culling
This game uses GLSL 430 but the interpolation qualifiers in some shaders don't match, which ends up in a link error. GLSL 440 spec removed this restriction, force it. This fixes the following link error, as well as serious rendering problems. error: vertex shader output `out_TEXCOORD1' specifies noperspective interpolation qualifier, but fragment shader input specifies no interpolation qualifier Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/ast.h')
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